I thought that this may refer to not placing them down as buildings but then i ve tried carefully four times so far not to place any or even craft them into suit solar modules straight to fusion if ever.
Factorio steam all the way portable solar panel.
The ideal ratio is 0 84 accumulators panel.
Solar panels and accumulators optimal ratio.
3 heat storages based on molten salt technology.
Mining the robots is currently the only practical way of doing this but that feels more like an exploit.
I got two achievements but not steam all the way.
Have built solar panels because you can t win the game without them.
Same run through as i got the getting on track like a pro just pyro and thanks for all the fish which i got before the steam all the way was risky still going on it to get more of the achievements.
Generated power will increase decrease linearly during dusk and dawn and no power is produced at night.
Overall this design has a continuous power rating excluding roboport drain of 8 232mw.
Even when filling most of the space in the armor with solar panels the power is not enough to run a personal roboport for any length of time.
A portable steam engine could fill this gap and enable the use of modular armor earlier in the game.
Portable solar panels can be used to slowly recharge energy shields out of combat but are nearly useless for personal laser defense or exoskeleton even with a large number of batteries.
Solar panels are needed for the damn satellite.
I have to agree though that the recipe costing 5 full size solar panels is way to expensive for what is effectively a piece of junk.
I remember early games where i had an exoskeleton shield and night vision and assuming the shield was fully charged the solar panels in the suit were barely even enough to power the exoskeleton.
The optimal ratio is 0 84 21 25 accumulators per solar panel and 23 8 solar panels per megawatt required by your factory this ratio accounts for solar panels needed to charge the accumulators this means that you need 1 428 mw of production of solar panels and 100mj of storage to provide 1 mw of power over one day night cycle.
1 salt evaporation pond to create salt for heat storages.
Now how the hell can i get the last one.
But i did not placed them to make power have built the portable ones because soushi has stated it should work with them.
During daylight hours every panel provides the maximum power level 60kw.
There are either 5 36 extra accumulators or 6 38 missing solar panels.
3 new steam turbines for mid game.
4 thermal solar panels that produce heat instead of energy.
Steam all the way by using personal solar panels in my armor.
This means one solar panel produces an average of 42 kw over one day and night cycle.
Steam all the way.
Portable solar panels are the basic power generating units for modular armor and the spidertron they provide only a small amount of power and only during the daytime.
This layout has 170 accumulators and 196 panels.